Home LoL • How to build Masteries in League of Legends: Next part

How to build Masteries in League of Legends: Next part

Guide to LoL masteries

After we clarified what masteries are and understanding the great importance they have for your role in the team, we built up the first three mastery pages for AD carry and for mid lane.

The next field we discuss is based on Support masteries. Most AP supports can run a very similar page as AP burst casters, but the only modification you should make is swapping Dangerous Game for Greed and the minion masteries to the other side. If you want to maximize your early game trades, then a good move would be picking up Oppressor instead of Bounty Hunter.

League of Legends masteries guide

RANGED UTILITY SUPPORT MASTERIES

The next mastery page is for Ranged Utility Supports and looks like this: 18 points in Cunning – 5 points Wanderer, 1 point Secret Stash, 5 points Meditation, 1 point Bandit, 5 points Intelligence and 1 point Windspeaker’s Blessing; and 12 points in Resolve: 5 points Recovery, 1 point Explorer, 5 points Runic Armor and 1 point Insight. Ranged Utility Supports like Soraka, Janna, and even Alistar are fulfilling their roles a lot better using this set-up. Windspeaker’s Blessing assures great buff resistance to all allies, including heal or shield. At the same time, Runic Armor offers an excellent boost on heal.

TANKY SUPPORT MASTERIES

Tanky Support Masteries for champions like Alistar are built out of 12 points in Cunning: 5 points in Wanderer, 1 points in Secret Stash, 5 points in Meditation, 1 points in Bandit; and 18 points in Resolve: 5 points Recovery, 1 points Tough Skin, 5 points Veteran’s Scars, 1 point Insight,5 points Legendary Guardian and 1 points Bond of Stone. So, in this case, even if “Grasp of the Undying” deals more damage, “Bond of Stone” is preferred as it reduces damage all around.

JUNGLE MASTERIES

The last three pages you will need are for Jungle and Top lane. The masteries for Burst Damage AD Jungler: 5 points Fury, 1 point Double Edged Sword, 5 points Vampirism and 1 point Oppressor – so 12 points in Ferocity. Then, 5 points Savagery, 1 point Runic Affinity, 5 points Merciless, 1 point Dangerous Game and 5 points Precision – a total of 18 points in Cunning. For tank junglers, I would opt to pick up the Strength of the Ages keystone mastery instead of Grasp of the Undying because it has been recently nerfed. It provides a decent scaling and works fine with a large number of champions that already have a decent amount of sustain and bet more on the utility. This is the points repartition: 5 points Wanderer, 1 point Runic Affinity, 5 points Merciless, 1 point Dangerous Game – so 12 points in Cunning and the next 18 are for Resolve: 5 points in Unyielding, 1 point Explorer, 5 points Runic Armor, 1 points Insight, 5 points Swiftness and 1 point Strength of the Ages.

TOP LANE MASTERIES

12 points in Ferocity – 5 points in Fury, 1 point Double Edged Sword, 5 points Vampirism, 1 point Oppressor and 18 points in Resolve: 5 points Recovery, 1 point Tough Skin, 5 points Runic Armor, 1 point Perseverance, 5 points Swiftness and 1 point Grasp of the Undying.

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Author:Crazy Irelia

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