Balancing the Gameplay is a Dilemma among Mainstream Audience
When Riot Games balances League of Legends , do you do it with the player or the spectator in mind? This is an important question especially going forward, as handling the pressure from the audience’s side is a bit of a challenge since it’s a new idea.
League of Legends continues to become popular and gaining more fans who on explode. It is also one of the top discussed games on esports and in due time, it will have garnered the much-needed exposure to become the best video game. It is a serious competitor to Riot, as the developer makes constant adjustments to the game that are meant to improve the gameplay and create a game-quake to meta-game when it becomes stale. The playing experience is also interesting. However, at what juncture does everything turn to the other side?
From a different angle, one can almost sit Riot is striving hard to make the game enjoyable at a high level and at the same time balancing it for the low-level tool. Whenever a champion becomes incredibly powerful, it becomes nerved, even if there are no competitive sessions.
A good example is Rengar. He has only played once in the League’s Championship Series, and this is usually seen as a risky pick. But Riot has gone ahead and nerved him since that play. However, it is quite evident that nerve was done with consideration to the balance of champions in a professional and also solo environment. There is also the nerve to Ryze, who has always been chosen but with ban rates only in professional play.
From this moves, it seems as Riot has ignored some form of balance alterations to lure the spectator and gives more attention to the players. Season 3 has been discussed and tweaked so many times because of the high prevalence of game champions with high out-play ability as well as the chance to make exciting plays. But it seems like more of a shallow argument. The total general numbers of 1-v-1 outplays are common at the professional level and shows improved play and having a deeper understanding League of Legends
With that in mind, there are still several issues that come to balance changes that Riot made. These are a thing such as the annoying ARAM state is located in Korea, and even the declining state of Thunder Lords, all this are not supposed to happen. These setbacks are due to forcing a lot of changes with lack of forethought.
Let’s put issues aside, at the end of it all; we should talk about the watch ability of League of Legends because it is crucial. Riot has tweaked a few things to adjust the lane swap but was not successful – but still hopes to avoid problems that have brought this split. Each game is a work in progress, they have been improving lately, so we all need to be more or a little bit patient.
One response to “Balancing Dilemma”
Heh, good old poor Rengar.
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